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FPS Gaming Clans, Then and Now

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Aug
17

In 1999 when I first began playing FPS games on PC, Tom Clancy’s Rouge Spear, it was an all new experience from playing console games (Playstation), such as titles like Mortal Combat, Tomb Raider, Resident Evil and others. To interact live with other players on the internet, competing to eliminate other players or squads was a total rush. This had been an envision of mine since I was a kid, and it was finally reality. If I had a dollar for every minute I played, I might had to pay taxes on it.

In 2003 the era of Battlefield had already began, and you could start finding organized teams popping up everywhere competing in ladders and leagues. When visiting some of these teams websites it was common for them to have a military style command structure. You’d have Generals, Lieutenants, Sergeants, etc.. etc.. and at the time I thought it was pretty cool. Members had rolls they had to follow, and rules galore. But at the time, it was pretty well expected, and for the most part respected.

I decided to start our own team, the 342nd Flying Tigers, a name comprised by one of our founders military platoon designation, and my fascination of the AVG Flying Tigers. The game we played was Battlefield 1942 on PC. We started out with just 3 members, Whitedawg, Blackface, and myself and grew to nearly 24 players at one time.

We had adopted a command structure that had nearly a dozen positions ranging from Private to 5 Star Generals, and laundry list of rules. The rules we had in place were designed to provide a nice gaming experience, and zero tolerance for cheating and misconduct. Our rules often had sections and sub-sections, revisions, amendments so on and so forth. It eventually created an atmosphere of members breaking or abusing the rules for their favor, that lead to high stress among the team administrators, and often to disagreements and confusion about our community being a fun place to hang out at.

As the years past, and members departed of reasons of health, marriage, children, school, differences, or just life in general so did the way on-line gaming. Social media made it easier to link up to other players or teams, websites such as twitch and youtube was making it possible for individuals or teams to promote themselves or their groups. And social media pages and other platforms caused a reduction in on-line gaming websites. Today, you’ll find lots of teams utilize sites like facebook, twitch, discord, and steam to manage their teams. Sites like ours was no longer a necessity.

Because we presently do not have a huge following on twitter, twitch, steam or other media sites, we’ve decided to take a different approach to creating interest in populating our community once again. We have ridden of the lengthy rule book, command structure (we exception of the 3 team administrators), and have more of a “use common sense” approach to being a member of our community. This isn’t nothing new, but it’s something we should had done long ago.

Most gaming communities today operate a such, so it’s time for us to get with the times as well. Ranks are no longer appointed, and no rules other than “being mature, and play ethically” are imposed. We hope to get some of the old, and lots of the new players on board and become a 342nd member. There really isn’t a better place to hang out and have a beer playing games with others than here. Come join us!

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